I then provide a technical tutorial for making a text-based game using the open source game creation platform Twine. This lesson starts with a brief overview of games and game studies, then moves into practical suggestions for incorporating text-based games in the classroom. note, game companies are “keen to make use of a variety of historical pasts as this provides them with recognizable themes, settings or narrative frameworks.” 1 However, games do not always represent the past (or the present) in an accurate or thoughtful ways. in 1899 and alludes to the American Civil War, industrialization, and the forced relocation of Indigenous peoples. For example, 2020’s bestselling Red Dead Redemption II (over 22 million copies sold) is set in the U.S. Increasingly, students and the general public are engaging with history, politics, and social issues through games. The Entertainment Software Association estimates that approximately 65% of American adults play some form of video-game. In 2020, the global gaming industry generated an estimated income of over 77 billion dollars. Games are an increasingly important part of our cultural landscape. Playing and making games in the classroom, offers us a powerful opportunity to critique cultural narratives and create new narratives of our own. College English, Intro to Digital Humanities.College English, Intro to Women’s Writing.Highschool History, Ninth-grade Ancient World History.
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